War 1 – Day 6
Today I decided to try solo, as rustles was busy watching a movie and everyone else was off doing their thing. Rustles and I have been training the past few days to escalate our efforts by fitting cruisers, and I am eager to try them out.
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| My Rupture |
The target corp. has a few online so I am spoilt for choice. I have a locator running on Mental to see where he is while I check the usual spots. Still no sign of him on local. or any of his corp. when I receive the mail from the locator. I set course and blindly warp towards it.
Half way there and I stumble upon Andy in a caracal. I was lucky to spot this as I was warping to a gate at 0 to jump, just arrived at the gate when he was warping away from it. I immediately turn the ship around and pursue; I figured my chances of beating a caracal are much better than a potential drake in my rupture.
I chose to warp to the kamio gate, as that is where he looked to be going. I arrive at the gate, no andy on the overview. “Shit!” I thought assuming he’s already jumped out. About to hit the jump button I notice he’s still in local. I was sure he was warping to this gate, so I brought up the D-Scan to see if he’s nearby, maybe he’s still in warp or something.
D-Scan shows ‘Andy Bobo’s Caracal’, success! I adjust the angles of the scan until I narrow it to a planet. The planet is clear when I arrive, so I look around with the scans towards the customs office and the belts. I got another hit on the belt. Warp drive engaged!
My engines where slowing down and I emerged into the asteroid belt. Andy was 15km away. I lock, set course and put the after burner on, when in range I scram and web the cruiser and begin firing my weapons. Drones are scrambled and engaging him, with the constant fire of dual 180 Auto cannons pounding on his shields. He is shooting back but his shields are collapsing quite quickly now. He enters armour and I know this is near the end, my shields dropping below 50%. His ships structure is falling apart and the quick skirmish is brought to a close with a caracal exploding. Good fight Andy. I’m not in love with my new ship.
Rustles appears and I tell him what’s been going on. I notice that our target corp. is getting a bit restless with new guys logging on and hostiles appearing on local. Local for more ships and get 2 more, Tileu and Jon appear.
With hostiles rallying in system we manage to get another name to add to our war targets list. We set out to probe the situation. We find on of them docked at one of the stations, we stay at the undock point. Not too sure yet if that’s the best thing to do. A few minutes pass and Mental appears in local.
Good timing from all the hostiles as they managed to leave warp and undock upon us at near the same time. We shoot the drake for a bit, and set drones after the Dramiel that mental was flying. I’m taking a lot of damage, a lot more than I expected. Good missiles on that drake. Damage slows a bit on armour as I was hoping. Armour still dropping quite quickly. Our drones aren’t affecting the Dramiel much, and our guns won’t get through this drake any time soon. I make the call to fall back, as my armour is nearly dropping into armour. We all get out alive, with the exception of a few T2 drones.
We move to huttaken, staying at a safe spot for a time while we think how to beat the odds. A plan is formed. We warp to the halaima gate at 100km. 2 in system, rest likely on other side of gate waiting to be called. We move away from warp in point. A Dramiel appears and burns towards us at 1600m/s, and a brutix and drake appear, the other 2 contacts in system exit warp at the gate. My fleet begins to panic a bit, and we warp away when Dramiel is 60km away from us.
The fleet at the gate disperse looking for us. We use this to warp to halaima again. We warp to safe, and then back to gate at 100km. The hostiles start to pour through the gate now. The Dramiel again appears to moving into to tackle. The battle cruisers are holding at 100km. The Dramiel is orbiting us at 40km, and i see what its trying to do! I give the order to warp, seconds before we warp the battle cruisers enter warp 150km to the Dramiel. The plan needs adjusting.
We hide in safe spot for a few minutes while we iron out the creases on our master plan. Plan is adjusted, warping to Sankkasen. Warpjumper is on the sank gate, “great” I though, he’s going to tell the fleet where we are, less time waiting for them. We jump into sank. Warp drive engaged to a nearby station, then return to the gate.
In this position again... we wait. Up to 5 minutes pass and they start coming in system. Dramiel is again the first person to separate itself from the group. Burning towards us at 1600m/s we adjust course. The Dramiel is maintaining a 40km orbit, the hostile fleet holding position.
I tell my fleet to keep tight. The Dramiel is now dropping its orbit, 20km. Drones are dispatched to it. Hostile drones intercept our drones, they are locked and destroyed. Dramiel is within 15km, disrupted and all guns fire!
Parts of the hostile fleet start burning towards us; we remain focused on the Dramiel. It seems like seconds pass when a Tristan and rifter get in scram range. Jon keeps the Dramiel tackled me and rustles deal with the frigates, they drop quickly. The battle cruisers are still a good distance off, so we continue with the Dramiel.
Heavy missiles start hitting me, shields drop within a few volleys. The Dramiel is well in armour, soon to be structure. My structure alarms start sounding when the Dramiel pops. I align to warp out. My speed is climbing slowly, and i realise my afterburner is still running, i turn it off, with 10 seconds left on the cycle. When the afterburner times out i will instawarp, 5 seconds left, 4, 3... My structure gives out and escape pods are deployed. I warp away and put the withdrawal up to rustles discretion.
I move to get a new ship. 2 jumps out. I hear on comms that my fleet withdrew shortly after me. A rupture and frigate aren’t great vs. 3 battle cruisers apparently.
Even though we didn’t kill all their ships we are definitely high on the adrenaline high! We entered the battle knowing we were outnumbered, 2:1. They had us outmatched, 3 tacklers and 3 battle cruisers, compared to our 1 tackler and 2 cruisers. They lost all tacklers, one of which is a Dramiel, and we lost 1 rupture, we definitely consider that our greatest victory.
They regroup at safe spots while i go get another ship, Jita, ugh. We take in the moment, like the first cigarette of the day. Talk about if we could do better. There really wasn’t much more we could expect to do, so we cheer! “Yarrs!!” We go afk, dinners, barbeques, all the fun stuff.
We return a few hours later, strangely all at the same time. We try to regroup but we are a bit disorganised. I undock from jita in ym new rupture and notice Ericcm on the undock, I warp away before he can lock and move to sank where my fleet is.
I hear on comms that jon has attacked a Brutix; I face palm. Rustles and Tileu go to help him. I and Ericcm appear at the gate out of Jita at the same time. He’s either hunting me, or going to help the Brutix.
Next system i warp to a station on route to the next gate to make him think I’m going on to the next system. While i speed was climbing to warp speed he locks me and tries closing. I hit the minimum warp speed and engage with him at 14km from me. I dock up and Ericcm leaves system, he must be going to help the Brutix.
I let my fleet know, but it seems favourable at the moment anyway, the ship is nearly dead. I pick up drones and insure the ship, since I forgot to do that leaving Jita. I resume my course to sank knowing that Ericcm in this Ishkur are on route.
The Brutix is dead with me 3 jumps out. When i arrive we spread out over the system trying to catch any others who enter. The Brutix Pilot jump clones to another region. Ericcm appears, we move into Sankkasen and safe spot while we talk to him. He’s scanning us down and we decide to move back to halaima. For a change of pace i tell my fleet to keep around the gate at equal spacing so we have a chance of pointing him were ever he may come though.
The gate activates and a Helios appears. It quickly cloaks and heads back to the gate. I have to tell Jon not to go after it; we have no chance of catching that ship. When Ericcm returns he is in his Ishkur. Nasty little ship, but I didn’t think it was good enough to take on 4 cruisers. We lock it up and we engage. Its tank can’t stand to the punishment we’re giving it. Tileu was his main target, her armour was taking a bit of a beating when his ship finally fell apart. I tell Tileu to pick up those T2 drones for herself while we sell the rest.
Nice drop from that ship, dead space module in the wreckage, Coreli C-Type Small Armor Repairer. Plus 12 million when it sells :)
We remain at the gate, but Ericcm needs to log off for a little while. Shortly after Ferox logs in, locators running while we set a course to his normal hiding place. No sign yet when locator returns with a system. We burn there, we cross paths with Ferox on route, he was still moving when we got the reply! We lose Ferox in the warp, not able to find him.
Mental logs back in, we run a locator on him instead. We set course and move there. 3 jumps out Ericcm logs back in. we stop in our tracks as consider what is best. We move to intercept Ericcm, and wait at safe spots before engaging while the rest of the fleet arrives.
It is at this point that i am reminded how late it is, and need to sign off for the night. I say my farewells and wish my fleet mates good luck and hit emergency warp. That is me for today.
Tokish.